<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Demon Inside Devlog - itch.io</title><link>https://robd4vis.itch.io/demon-inside</link><description>Collect the Souls, Conquer the Dungeon</description><item><guid>https://robd4vis.itch.io/demon-inside/devlog/289005/personal-growth</guid><title>Personal Growth</title><link>https://robd4vis.itch.io/demon-inside/devlog/289005/personal-growth</link><pubDate>Mon, 30 Aug 2021 01:04:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Helping to design and program this game was one of the hardest things I&#039;ve ever had to do, but it was one of the most compelling, enjoyable, and rigorous learning experiences I&#039;ve ever had. It inspire...</p>]]></description></item><item><guid>https://robd4vis.itch.io/demon-inside/devlog/289000/the-biggest-obstacles</guid><title>The Biggest Obstacles</title><link>https://robd4vis.itch.io/demon-inside/devlog/289000/the-biggest-obstacles</link><pubDate>Mon, 30 Aug 2021 00:54:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While this game did turn out better than I had originally anticipated, it is far from a perfect game with a truly complete vision. We had very lofty goals at the start, hoping to make up to three floo...</p>]]></description></item><item><guid>https://robd4vis.itch.io/demon-inside/devlog/288631/philosophy-behind-the-game-and-adjusting-to-feedback</guid><title>Philosophy Behind the Game, and Adjusting to Feedback</title><link>https://robd4vis.itch.io/demon-inside/devlog/288631/philosophy-behind-the-game-and-adjusting-to-feedback</link><pubDate>Sun, 29 Aug 2021 01:30:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our original design philosophy when approaching this game was to go for more of a punishing approach. We wanted to make the enemies faster than the player, do more damage, and overwhelm the player com...</p>]]></description></item></channel></rss>